Friday, November 10, 2006

Virtual communities

The term virtual community is qualified to the book of the same title by Howard Rheingold, published in 1993. The book discussed a range of computer-mediated communication and social groups. The technologies included Usenet, MUDs (Multi-User Dungeon) and their derivatives MUSHes and MOOs, IRC (Internet Relay Chat), chat rooms and electronic mailing lists; the World Wide Web as we know it today was not yet used by many people. Rheingold pointed out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to such a group.

Virtual communities are considered a vital aspect of the Web 2.0 concept, which depends upon social interaction and exchange between users online. This emphasizes the reciprocity element of the unwritten social contract between community members. Web 2.0 is essentially characterized by virtual communities such as Flickr, Facebook, and Del.icio.us (see below).

Different virtual communities have different levels of interaction and participation among their members. This ranges from adding comments or tags to a blog or message board post to competing against other people in online video games such as MMORPGs. Not unlike traditional social groups or clubs, virtual communities often divide themselves into cliques or even separate to form new communities. Author Amy Jo Kim points out a potential difference between traditional online communities (message boards, chat rooms, etc), and more people-centric, bottom-up social tools (blogs, instant messenging buddy lists), and suggests the latter are gaining in popularity.

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